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I miss puzzles like that. I haven't seen anything that tricky, confusing, and luck-based in years. I remember the days of bombing a random rock to find things. Now, I have doors and guide characters telling me how to open said doors. What happened?
I DONT BEAT GAMES BECAUSE IN ARCADES THERE ARE NO CREDITS, ONLY NEW CHALLENGERS.
Either that, or we all grew up like ten or fifteeen years or so and puzzles that confused us as children seem effortless to our aged gaming experience. Take your pick.
Dark Cloud 2. I played the demo I got with my PS2, loved the game. It was original.Then I bought it some time later, got to the port town, and kept losing against that silly boss. I restarted the game some year later and actually took notice of things. Like how pleasing citizens when arranging their buildings gave you nifty rewards. And how the whole weapon levling actually worked.So I played to the last dungeon place but became distracted by some other games. "Star Ocean till the end of time" for example. Then some year later I got bored with replaying FFX, FFX2 and KH 1&2 so I resumed my file and realized that I was a floor away from the final boss...I beat his *** and watched the credits. Awesome.
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall
I don't mind tutorials (especially if they're optional), and I don't mind getting hints to get you going (Bowser's Inside Story had a ticker on your save file that told you what you did last, and what you need to do now), but "hey, push this there, and use this here" is too direct and sucks the fun out of it. What bothers me more is that the puzzles are devolving into "hey, push this there, use this here". What happened to those brain-bending, multi-level puzzles? The pillars in the final dungeon in Link's Awakening is something I haven't seen again in ages. I still have fun, but I really want something that leaves me stumped if I'm not really thinking.