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I general I'd say I agree 98% with Grandy's post above.
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall
ABS games also takes quite awhile if you're managing multiple party members in any manner. If you're just by yourself. That's fine.
I'd say rpgs take more work overall. Prob more so than any other genre.
Games are hard.RPGs the most so, unless it's like a roguelike.
Beat-em-ups are like as hard as you can get them.
I would imagine it's relatively simple to make a functional beat-em-up engine, and relatively HARD AS HELL to make it balanced and fun enough to be worth playing.
Not to be rude, but duh?Of course a simple rpg isn't going to take as much effort as a highly complex and advanced design for a game of a different genre lol. That didn't even need to be mentioned.
Well, the thing with an RPG is that it's essentially three major things in one - exploration, combat, and a story. If you fail at making the battles fun, but the storyline is good and it's fun to run around and see the corners of the world, then the game can still be playable in a way. But a fighting game is all fighting. Nobody is there for anything other than the fighting. So you really have to polish the hell out of that or it's a huge waste of everyones' time.