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How to impliment custom battle sprites?
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Topic: How to impliment custom battle sprites? (Read 5750 times)
Shadow_754
Mage
Initiate
Posts: 19
Vis_Mage
How to impliment custom battle sprites?
«
on:
April 13, 2013, 01:38:40 AM »
I made a battle sprite sheet on the chars generator, separated it into the 2 needed parts, and imported it into my game, but when I go to the Animations 2 tab to set the battle animations and click set, all that comes up is the weapons RTP file. How exactually can I get my custom battle sprites into the game?
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Topic for my game in progress: The Era of Perfection:
http://www.charas-project.net/forum/index.php?topic=28814.0
Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
Re: How to impliment custom battle sprites?
«
Reply #1 on:
April 13, 2013, 06:34:13 AM »
Click on the tab called "poses" next to the tab called "weapons".
In this poses tab you have several other tabs called something like "1-8", "9-16", "17-24". These are tabs with poses that you can enter.
Click "Set" and you can now pick from the resources in the battlecharset folder. Pick the one that suits the animation name and you're one step closer to finishing.
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
Shadow_754
Mage
Initiate
Posts: 19
Vis_Mage
Re: How to impliment custom battle sprites?
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Reply #2 on:
April 13, 2013, 01:09:25 PM »
Thanks for the help, I didn't even notice there was a tab for poses.
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Topic for my game in progress: The Era of Perfection:
http://www.charas-project.net/forum/index.php?topic=28814.0
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How to impliment custom battle sprites?