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but I noticed that two characters that were made in chapters after mine (Khroom and Tessa) start at lvl 1. Is this intentional or should they be set higher?
Great stuff! Just PM me a link whenever and I'll get to work!
Also, I just assumed that the title screen was something we would do later. Kinda how the facesets were cats and chickens when I got my turn.
Shouldn't thisbe this?
Maybe both? Charas Chain Game: Wrath of Gaia.
He speaks truthfully.
Yeah just move the wrath of gaia stuff into the other corner and it should be ace.Like this perhaps:
But then we would have to edit our rainbow... I instead put your as chapter ? so I didn't have to break the order. Nice, I like that!So I cheated and played through a bunch of the game before it was actually completed. I tried to set the bars high during chapter 1, but holy **** guys, I think every chapter I played thus far surpassed mine. There's a few glitches and issues that we should fix, but overall I think the game thus far is great.Edit: I just got an idea as well. It would be possible for us to make bug fixes and enhance our own chapters without needing other people to do the work (or waiting for us to get the game again). As long as the enhancements are just map/event related, we can simply edit the maps, and pass the updated maps to the current editor, who can just paste them over the old outdated maps. Adding graphics is doable, but would require the editor to physically import them. Database changes would not be ideal as it would overwrite any changes the current person has done.
Personally I'm trying to to see if there are sufficient graphics to create a TES system for chapter 1, that way I can make the battle more interesting without taking time away from anyone else.
Yeah like I said using new resources and such wouldn't work, but making event and map based enhancements with existing graphics/chipsets will work. As long as no changes are needed with the database or graphics, copying and pasting a map to a new project will work just fine. The only issue would be using existing switches and variables, so you have to make sure you don't use any new ones as well. For example, Fish I just finished playing through your chapter and I noticed a few bugs. In order to leave the pub you require the chapter variable to be 16 or less, where it should be 16 or more. There's also another issue where the wizard will immediately say fly you fools instead of giving you the quest. Bugs like these can be fixed without changing any graphics or using any new events/variables, and can be easily sent to the next person.Personally I'm trying to to see if there are sufficient graphics to create a TES system for chapter 1, that way I can make the battle more interesting without taking time away from anyone else.
Or you could do like me and simply have black crystals represent all the monsters.