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Voting closed: October 03, 2016, 05:01:01 PM
The cunning tactician of the Specter Nine. He enjoys games and puzzles and uses the Wprld Wide Web to suck souls from humans. His minions are a mix of spider-like and digital based.
The enforcer of Spector Nine. She is very masculine and often gets mistaken for a guy, which irritates her to no end. She uses dangerous ring blades dance and spin killing her foes with a villainous laugh. Her minions are back up dancers and melody based.
Axe wielding maniac who enjoys nothing more than chopping up people and objects. In Spector Nine she's a foot soldier with no real henchmen or authority which makes her more dangerous than all the others put together.
A master ninja who tries to avoid combat using duplicates to attack multiple souls and then allowing Shaman to attack them one at a time from a distance taking the kill shot with kunai.
The gallant "Crimson Knight" one of the few Specters who has a sibling. Dalvaim is his full name and he has obsession with blood and history and claims to be the oldest Specter in the group even older than his barbarian brother. He uses a brutal Bastad Sword named 'Impailer'
Brother to Dalv, but he knows his brother hates him for achieving immortality and fame in the history of man long before him. He tends to actually use his hench men in war-like formations and only moves onto the battle field engaging his foes with his shield and sword when they are all but over run.
She is the most unstable but most passive of all the Specters. She seems to only desire to feed on souls of young women and tends to avoid combat using corridors of spiritual energy to create pathways in the Ether. She engineered most of the Specter Nine's gear.
The rebel of the group he tends to go off on his own and has a pequliar interest in Proud Mary stating that they were rivals in life and swore to be forever even in death. He hates being compared to that amateur Grimjoww from that lame **** anime Bleach though. He wields a massive Astral Cleaver named 'Raiden' and seems able to control the wind trapping your allies in whirlwinds and siphoning away their HP a little at a time. Editor's Note: Secretly playable if you can find the Shaman he's supposed to be bounded to.
(Not pictured, big secret only revealed at the end of the game unless you're good at detective shows! ) The mysterious figure who seems to give orders to his subordinates but never appears on the battle field itself. All have sworn allegiance to him and his strange ideals and he's promised allot: the world of the living the Ether and the Realms of the Dead will belong to all who pledge themselves to the Specter Nine.
Interesting idea! Reminds me of Bleach and Persona. Though I'm going to tell you if you do this in RPG maker 2003 and try to make a dual turn system? Good luck. XD It's not friendly to such extreme changes in it's basic DBS. You'd need a CBS which is allot of a time and energy. I do like Vivi though. o.O She's like a silky Sonja from Mortal Combat and is that Black Gotomon?? o.O
Not gonna lie also thought of Persona, but I think you wrote something about Persona in one of your previous posts so that's cool. Seems like your idea is more about spirit beings instead of the a bit more servative persona personas. The intro explanation of your story is short and pretty concise. But will the player play through this part or is it explained in a cutscene or such? Might want to save some of the suspense. Although Fish suggests doing a Custom Battle System you mentioned that you played Wrath of Gaia so you know that a lot can be accomplished with it, don't go down the "program your own battle system" lane unless you really need to. I assume that your idea is that the phantasms are their own characters that can be summoned, not that the player acts twice anyway. Still if you need some help or advice, feel free to ask.
Well, you could probably do that in some way. Either by changing the character's class to a new class that includes the phantasm attacking instead and a battlecharset with the phantasm. However, in that case the spent mana would affect the hero as well and you can't really level the phantasm up since it's just a difference instance of the hero.I suppose the easiest way to do it is to never have more than 3 characters in battle at a time and leave the 4th slot for a phantasm. Each time hero1 uses a skill command a battle event adds phantasm1 to the party, the phantasm have like 999 speed so that his time can occur pretty much after being added. You might even inflict the phantasm with a stat that doubles speed to increase this further.When phantasm1 uses the fight or skill command it is also removed from the party preventing it from overstaying it's welcome. Also, you might need to add a battle event that removes the phantasm before the battle ends to prevent it from getting battle exp.
Duuuuuuude that sounds like a FF10 summoning system for RPG Maker 2003 and Zolty I've seen this work with battle animations so you can have some very interesting idle poses and attacking poses with multiple frames. *°*A little jealous of you I am. Alas I don't have any projects this could apply to but that's a awesome idea. T.T
Wait what if I drop the plyaer's skills and have it so my phants ARE their skills? Couldn't that work?
Sometimes you need time to reimagine things and refocus your goals!