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Maaaaaaaaaaaaaaaaaaan I missed you.
Maaaaaaaaaaaaaaan I missed that welcome.
Twilight Imperium, which I didn't play quite enough to get a good read on but I don't think I found it quite as cumbersome as prpl did (though it definitely takes a long time to play).
Root (which I wholeheartedly recommend, it's this awesome game where every race you can play works completely differently and you have to get used to what your opponent's goals are in order to beat them)
Fairune
Diablo 3:It's way too easy. Horribly easy. Disgustingly easy. I really wanted a challenge from this game. The sheer amount of content, lore, creatures and game length really got my hopes up. I played on the hardest difficulty and could Q U I T E L I T E R A L L Y stand AFK with low/mid-tier equipment and unspent skill points whilst my minions would passively kill everything on-screen. A boss once removed a quarter of my HP because I stood still for 10 seconds. There was no challenge whatsoever, unfortunately. What made me sad was the sheer amount of love, detail and polish that went into everything was clearly demonstrated. Why would Blizzard not just test the difficulty in beta?
The game's difficulty has been tweaked a lot these last 10 years or so. Not sure what difficulty you played on but back when there was an action house and all that, it was pretty much impossible to get past act 2 on the final difficulty. When they released Reaper of Souls they tried to balance it more which worked for a while. Then all the new set items and legendary bonuses made it too easy again. So they made the Rifts, then they completely revamped the rifts. Then they added Torment levels and changed the paragon system. Then they added more torment levels and increased the damage bonuses from set items. And finally they realised that they needed to add more torment levels to make it even harder once more. But yes, it's quite easy now. Mostly just go online when they release a new season and play through it with the class I like the most at the moment.
Donut you are brutal in your reviews and make me wonder how you can play our dinky little RPG maker games and enjoy them...^^;
I agree, that Dragon Age review hurt me : p
I was mostly bored with DAO. Really, DA2 makes everything much better overall; even though there are less places to visit, but then they have more thorough background (places and characters alike). The problem with Open World and W-RPG in general is that they try to do too much. When I played Skyrim I was almost falling asleep because there's nothing interesting to do, the world is pretty empty, the sidequests are really bad, and the story is not interesting at all. DAO has this problem too; DA2 gives a better story to sidequests, and span some over the 3 years of the story. By being restricted areas, they also use the space much better as well. Overall it's a better thought game.