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Topic: Counter!! (Read 3047 times)
Rowan
...
Zealot
Posts: 601
Charas arbitrary gay black guy.
Counter!!
«
on:
March 31, 2004, 02:07:04 AM »
Hiya! Again... This time I'm going to make a Tut. on how to make counters in your game.
Things Need to know:
(=NOTE=): This is how to make a counter Tech. with just ONE!! character!
1) Variables
2) Switches
Step One: (Make the Tech/Switch!)
Easy Easy Easy!! Just click on the skills tab, and select an open slot. Next named the tech. Cross Counter!!! (or something fancy.) Scroll under classification and select "Switch" Check the availibility of it and select "Battle." Click on the ON Switch tab and make a new switch. (Name it something easy to Remember.) We'll call it "Counter" switch for now. Next select okay! There! When you use that Tech. It will automatically turn on the switch you just made!
Step Two: (Coding Time!!/ Make the Variable)
Select the Monster Party Tab and choose an existing party. Click the "Trigger" tab below, and select one of the switch boxes. Make sure you choose the switch you just made. Double click on the white field below and select the "Change Variable" option. On "Choose Variable" create a new Variable and name it "XXXuser'sCURRENTHP!!" (XXX is the name of the Person's name who it is for. You can name the Variable anything you want.) Under "Set" click Set (if it's not already on it.) Under "Operand" click "Hero" scroll down the first bow and select the hero using it. Then scroll down on the second box and select HP. Click OK!
Make a new PG. and click the "Trigger" tab. Once again choose the SWITCH that you made in one of the switch tabs. Also this time check the "Turn No." box, and put in the # of how many turns until the person actually counters. (or just put 2.) and select okay. Next double click the white field and select "Change Switch". Choose the Switch that you made and make sure it's set is turn OFF! Then click OK! Double click the white field again, and select "Change Variable" and select the Variable you just made. Make sure it's set is "MINUS" (or this - if you don't know what a Minus is."). Make sure the "Operand" is "Hero", "The Hero who's using it', and HP. then select okay. AGAIN! click in the white-field, click tab 2, and then select "Show Battle Animation" and choose the Animation that you want to be seen when it's used. Then click OK. 2x Click on the white field, and select "Change Enemy's HP" Choose a monster, then click "Decrease HP" Under Set. Then under Operand "Click" Variable and choose the Variable you made. Make sure the "Impossiple Death" box is NOT clicked (You want to kill the monster's right?) Then click Okay! (If there is more then one monster in play, repeat th damage process again for each monster.) Finally! Make a Message that says (Monster's took /V[XXXX] damage!! (XXXX Means the variable slot # of the variable you made.)
THAT'S IT!!!
This is How PG. Numero Uno should look like.
<
> Switch: [XXXX: Counter!]-ON
>Variable Ch:[XXXX: Hero's CURRENTHP!]Set, Hero'sHP
PG. 2 should look like:
<
> Switch: [XXXX: Counter!]-ON, Turn [X]
>Change Sw:[XXXX: Counter!]-OFF
>Variable Ch:[XXXXX: Hero's CURRENTHP!]-Hero's HP
>Show Battle Animation: XXXX
>Change Enemy's HP: 1 Monster: V[XXXX: Hero's Current HP!]
(Repeat if more then 1 monster!)
>Message: Monster's HP is decrease by \V[XXXX] Damage!!
Another Tut finished by Rowan!! :)
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