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BattleChar Generator v1.1.0 is here! For real, this time!
Poll
Which phrase, in your opinion, best describes BattleChar Generator v1.1.0?
An excellent program. It can only get better.
18 (30%)
It needs work, but its headed in the right direction.
25 (41.7%)
With a whole lot of work, it might be worthwhile, but for now, it's not that great.
11 (18.3%)
This program is doomed to failure.
6 (10%)
Total Members Voted:
0
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Topic: BattleChar Generator v1.1.0 is here! For real, this time! (Read 24607 times)
JeremaiSealocke
Protectorate
Initiate
Posts: 57
15 years old, working on an RPG series entitled CrossBlade.
BattleChar Generator v1.1.0 is here! For real, this time!
«
on:
May 01, 2003, 04:00:03 AM »
It's finally uploaded and ready to go! The install file is about 0.98 MB, and installation takes about 1.26 seconds. The install file installs the program itself, and three .OCX files needed for the program to run. None of these files will interrupt or damage your computer in any way, and the .OCX files will actually make your computer capable of running more programs in the future!
Anyway, you can download the program at
http://nautilusproductions.tripod.com/
Just go to the BattleChar Generator Resources page.
http://nautilusproductions.tripod.com/battlechar.html
Once again, we can't actually do much until somebody starts us all off with a body template. If someone would just take "Male Hero" from the RM2k3 RTP, we could all get started. I'm currently working on my own body template, but it could take a while... I'm counting on somebody here!
Anyway, have at it! Sorry for all the delays!
Also, just for my reference, after you try it out, could you please respond to the poll?
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You laugh because I'm different.
I smile because you're all the same.
Sigurd
Phantom of the Opera
Initiate
Posts: 10
(No subject)
«
Reply #1 on:
May 01, 2003, 09:37:45 AM »
It gives no OCX.files by me ...
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GaryCXJk
<strong>Official Charas.EX Team Member</strong>
Exemplar
Posts: 1,586
FOUR OH FOUR'D
(No subject)
«
Reply #2 on:
May 01, 2003, 10:31:56 AM »
I'll try ripping the Male / Female RTP.
EDIT:
Could you add a description on how to add resources yourself? And if you can't, could you add a function to add resources yourself?
EDIT2:
Already found out, but as GPI once said, it's nice if it had PNG support. There are plug-ins for that.
EDIT3:
What program did you use?
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Play it now!
Charas Breakout DX
Area91: for MUGEN and RPG Maker VX Ace stuff
Alex
I am the MASTER!
Administrator
Exemplar
Posts: 1,130
(No subject)
«
Reply #3 on:
May 01, 2003, 12:13:03 PM »
In which OS are ypu working?
I've win2000, and the install file says "program too big for memory".
Is that a dos-based installer? If so, may you provide a zip file with necessary files without installation one?
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JeremaiSealocke
Protectorate
Initiate
Posts: 57
15 years old, working on an RPG series entitled CrossBlade.
Edit replies
«
Reply #4 on:
May 01, 2003, 01:24:06 PM »
Setzer: The .OCX files automatically go to your C:/WINDOWS/SYSTEM32/ folder. If they weren't there, you wouldn't have been able to run the program.
GaryCXJk:
1 - Actually, all you can use are custom resources. Just click on the buttons on the far left of the window to upload a resource.
2 - Okay, I'll play around with PNG. Might take some time, depending on what I can find. By the way, I found out that both .GIF and .JPG also work.
3 - The program was created in Visual Basic 5.0, on Windows XP Professional.
Alex: Hmm... that's strange. Sure, I'll get a .ZIP file up and running as soon as I can. Of course, that means you'll have to manually put the .OCX files where they belong, but I'll include a readme.
General: Also, I noticed that the window size seems to change on different computers, and the window is far too big for use on 800x600 resolution. I'll get straight to work! Expect "Save w/Background Color" and "Transparent Layer" functions on the next update!
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You laugh because I'm different.
I smile because you're all the same.
GaryCXJk
<strong>Official Charas.EX Team Member</strong>
Exemplar
Posts: 1,586
FOUR OH FOUR'D
(No subject)
«
Reply #5 on:
May 01, 2003, 02:38:32 PM »
Hmmm... that sucks... oh well... maybe there will be a modification or something, or even a version 2...
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Play it now!
Charas Breakout DX
Area91: for MUGEN and RPG Maker VX Ace stuff
safequard
Member
Initiate
Posts: 5
(No subject)
«
Reply #6 on:
May 01, 2003, 02:42:26 PM »
will the graphics made for this program be included in the next version? currently i am on a base modell right now..
i was just wondering if anyone send some basics to you will you have it in the next version?
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JeremaiSealocke
Protectorate
Initiate
Posts: 57
15 years old, working on an RPG series entitled CrossBlade.
Included resources
«
Reply #7 on:
May 01, 2003, 04:31:56 PM »
In order to keep down on the size of the program, I will probably refrain from including every single resource I get. BUT, I WILL include body templates in each update.
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You laugh because I'm different.
I smile because you're all the same.
safequard
Member
Initiate
Posts: 5
(No subject)
«
Reply #8 on:
May 01, 2003, 08:01:10 PM »
where do you post your creations?
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GPI
Creator of Charas.EX
Staff
Associate
Posts: 182
(No subject)
«
Reply #9 on:
May 01, 2003, 08:47:53 PM »
.OCX = Active X ?
When yes: Change this!
GPI
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JeremaiSealocke
Protectorate
Initiate
Posts: 57
15 years old, working on an RPG series entitled CrossBlade.
Where to post resources...
«
Reply #10 on:
May 01, 2003, 09:15:52 PM »
Once somebody posts a body template on the BattleChar Resource Forum at
http://nautilusproductions.tripod.com
, you simply need to reply to the topic in which the body template was posted with your resource.
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You laugh because I'm different.
I smile because you're all the same.
JeremaiSealocke
Protectorate
Initiate
Posts: 57
15 years old, working on an RPG series entitled CrossBlade.
Sample Body Template Resource
«
Reply #11 on:
May 02, 2003, 01:49:12 AM »
Here is a sample body template resource. This is the first half of the CrossBlade body template I'm working on. Notice how since the size and order of this set is different from that of the RM2k3 RTP, it will have resources of its very own.
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You laugh because I'm different.
I smile because you're all the same.
safequard
Member
Initiate
Posts: 5
(No subject)
«
Reply #12 on:
May 02, 2003, 11:29:57 AM »
Can u try to make the program go faster and dont take so much memory process once u loaded the base , and everythin?
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X-F3R
Semi-retired from RM..
Acolyte
Posts: 441
Fabulous!
«
Reply #13 on:
May 02, 2003, 01:13:43 PM »
Dude, you the man
now, people won't have to suffer from requesting stuff anymore!
Nice job man, i give a rating of 11 out of 10! maybe a 20 out of 10! but no resources yet...so we better wait and see...
P.S: Chubby Battle Charset aren't my type but hey, he deserves all the positive compliments given by all the people here...and, it'll improve and improve more and more and more and MORE!!!
I'd be glad to try to help out in making TALL battlecharsets, if it's ok with you...but, it'll take me about 30 mins to 2 hours making bodies and POSES...it's pretty important if you ask me about the poses...i haven't mastered it yet but hey, practise makes perfect right? i'll go on right to work once you give me your reply...and the other properties like hairs, clothings...etc, other spriter will have to make it for me...the one's i'm gonna make are gonna be 20% solid looking, i tell you that...
Good Luck on your program mate,
X-F3R
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Fear me.. lol..
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JeremaiSealocke
Protectorate
Initiate
Posts: 57
15 years old, working on an RPG series entitled CrossBlade.
Faster program and Definition of ETC resources.
«
Reply #14 on:
May 02, 2003, 04:20:03 PM »
Sure thing. I'll turn the timer down a notch. Of course, this will make the program look like its running slower, but it will actually cut back of memory consumption by a ton. Also, the ETC resource would be the drops of sweat when the hero gets hit, the magic barrier stuff when using a skill, etc. I may make this a seperate category so that actual ETC resources can be used (wings, halos, swords...)
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Charas-Project
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BattleChar Generator v1.1.0 is here! For real, this time!