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The Eternal Struggle: From now on, the general thread.
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Topic: The Eternal Struggle: From now on, the general thread. (Read 45956 times)
kodakumi
Japan is amazing n_n-b
Acolyte
Posts: 379
(No subject)
«
Reply #90 on:
May 15, 2005, 09:58:27 AM »
well, i can still help.
Logged
http://img.villagephotos.com/p/2005-9/1074217/546310924-DotHackSig.jpg' width=350 height=200 >
Compiled by myself~
RPG LORD
Priest of Set
Exemplar
Posts: 1,398
(No subject)
«
Reply #91 on:
May 15, 2005, 11:52:43 AM »
Well, what sort of stuff can you do then?
Logged
'To know the difference between good and evil, you must first examine the mindset of the fools who think the difference exists.'
kodakumi
Japan is amazing n_n-b
Acolyte
Posts: 379
(No subject)
«
Reply #92 on:
May 15, 2005, 11:43:31 PM »
not titles, no charas, i can ripp chip sets but cant format them correctly.
monster ripping is what i do okayest.
Logged
http://img.villagephotos.com/p/2005-9/1074217/546310924-DotHackSig.jpg' width=350 height=200 >
Compiled by myself~
RPG LORD
Priest of Set
Exemplar
Posts: 1,398
(No subject)
«
Reply #93 on:
May 16, 2005, 08:05:06 AM »
Hmmm.... I'll think about it.
Are you sure you can't do sound effects?
Logged
'To know the difference between good and evil, you must first examine the mindset of the fools who think the difference exists.'
kodakumi
Japan is amazing n_n-b
Acolyte
Posts: 379
(No subject)
«
Reply #94 on:
May 16, 2005, 10:33:53 AM »
nop.
if you dont want my help... thats fine.
Logged
http://img.villagephotos.com/p/2005-9/1074217/546310924-DotHackSig.jpg' width=350 height=200 >
Compiled by myself~
RPG LORD
Priest of Set
Exemplar
Posts: 1,398
(No subject)
«
Reply #95 on:
May 28, 2005, 07:45:23 AM »
Here's more information.
Logged
'To know the difference between good and evil, you must first examine the mindset of the fools who think the difference exists.'
RPG LORD
Priest of Set
Exemplar
Posts: 1,398
I hate having to kick this...
«
Reply #96 on:
June 11, 2005, 06:49:52 PM »
Please, people, I've been dealing with this project for more than two years and I still have to be busy on it because more than the majority of people is being too lazy to help.
I want to see a change in that for at least once, so please, people?
I'll be posting some information for those who are interested.
The Lake of Fear
Progress of the games
1.Progress
End of April 2003:
Started up the project, which was divided into 'The Lake of Fear' and 'Bite of the Shadow'. A bit of progress made.
May 2003:
A majority of progress on 'The Lake of Fear'. First boss fight made.
June 2003:
Another bit of majority of progress on 'The Lake of Fear'.
July 2003:
A bit of progress made on 'The Lake of Fear', starting to progress on 'Bite of the Shadow'
August 2003:
Mainly progressed on 'Bite of the Shadow'.
September 2003:
Mainly progressed on 'Bite of the Shadow'.
October 2003:
Re-started progress on 'The Lake of Fear', developing a map-based custom menu system.
Working on menu system...
November 2003:
Working on intro, menu system.
December 2003:
As good as finished menu system and intro.
Started progress on a battle system...
Started thinking of a third part, 'Last Flight of the Dragon'.
January 2004:
Progress. 13th January makes a loss, on accident made a broken map tree. When restoring map tree, lost a number of maps.
Deciding to start on the game in a new kind of way.
February 2004:
Progress on 'The Lake of Fear'.
March 2004:
Progress on 'The Lake of Fear'.
April 2004: Progress on 'The Lake of Fear'.
May 2004:
First development of system graphic for 'The Lake of Fear'.
A bit of progress. End of the month: Renewal of the system graphic.
June 2004:
Progress on the system graphic.
July 2004:
Starting on the development of sound effects, which were unfortunately unfitting to the game's mood.
August 2004:
Not much except for a bit of sound effects.
At end of the month, development of new MIDIs.
September 2004:
Development of a new intro, decision to rename the game 'The Lake of Fear: Revolution of the Werewolf'.
October 2004:
Development of 'Boss Battle A' for 'The Lake of Fear: Revolution of the Werewolf'.
Possibly some other stuff too.
November 2004:
Not much progress.
Thinking of styling the game in Final Fantasy 1 style.
December 2004:
Decision of changing title screen, progressing on system graphic again.
Progress on 'Tower of the Ancients' for 'The Lake of Fear: Revolution of the Werewolf'.
January 2005:
Progressing on system graphic again.
February 2005:
Beginning development on 'Boss Battle B'.
Renewal of 'Boss Battle A'.
March 2005:
Not much progress.
April 2005:
Beginning development on 'Last Boss' for 'The Lake of Fear: Revolution of the Werewolf' and finishing development on it also. Renewal of some themes.
May 2005:
Slowly starting to progress again...
2.The needed
1.Battle system (Final Fantasy 1) (Being worked on)
2.Menu system (Final Fantasy 1) (...)
3.Bestiary (Final Fantasy 1) (...)
4.A good Final Fantasy 1-styled graphic developer.
5.Final Fantasy I & II: Dawn of Souls (GBA) font.
6.Final Fantasy 1 glyphs (can do these myself).
3.What I'm thinking of
1.A prequel to Revolution of the Werewolf
2.A sequel to Last Flight of the Dragon.
3.Making the first two parts of the story Final Fantasy 1-styled. The third one will then get a Final Fantasy II coat.
4.Need to convince people that I'm not making a Final Fantasy fangame when they'd see what I'm busy with. I just like that style alot.
4.The meaning of it all
The Revolution of the Werewolf:
This story is about Eli, who mysteriously appeared in the world of Mythe and was taken to the dungeons of the kingdom of Haila by a dark knight called Henry. In the meanwhile there is a conversation between the Council of Mythe and the noble King Hironymus of Haila about the slavery of werewolves. King Hironymus loses the debate just before Henry enters the throne room to negotiate with him.
Just at that moment a masked man enters the dungeons to free the werewolf image of Eli, who at first mistakes him for an enemy of his, but then gets what the masked man is trying to do. During the conversation between Hironymus and Henry, the Masked Man breaks through the door of the throne room together with Eli. Henry reacts unsheathing his sword, but easily gets knocked down by the Masked Man.
Before falling down to the ground, Henry slashes the mask away, to great surprise of the King revealing the prince of Haila, Lance.
After getting knocked down, Henry lets out a frightening laugh, mutating into an undead knight of darkness, and from that point, Lance and Eli fight together to defend the king, to the bitter end of the fight, at which Henry teleports to another place.
At that moment Hironymus looks at the two freedom fighters with a petrified look, but then Hironymus steps forward to Lance and Eli, and looks at the two of them with pride in his eyes and heart, and thanks them both for defending him. After that he takes Eli along with him to his room. After a long conversation in that room, he gives to Eli a necklace with a glowing pendant of crystal, telling him to keep it secret, and telling nobody about it but his friends. When they both exit the room, Eli gets permission to use a bed of the castle. The next morning Eli gets recognized at the Council of Mythe as a free human, the slavery of werewolves gets abolished, and Eli gets the name of Royal Guardian. But where did that helpless creature come from? The same amount of him is known as the dark knight.
At one night, a black dragon ensues a conversation with King Hironymus while Lance and his guardian are walking in the forests of Haila. Suddenly, a malicious laugh fills the night sky as Castle Haila turns into a cloud of fire, and the black dragon flies to the location where Lance and Eli are, followed by a dragon knight and the spirit of a perished warrior. They made a pact, and Vice, the dragon, told him to meet him at a cave in Fenrynn a year later. The three then disappeared into nothing, and the castle of Haila exploded, filling the night sky with ashes and dust.
The dawn of a great journey has just begun...
Logged
'To know the difference between good and evil, you must first examine the mindset of the fools who think the difference exists.'
RPG LORD
Priest of Set
Exemplar
Posts: 1,398
ANOTHER topic kick, in my own topic... Damn you Charas!
«
Reply #97 on:
June 18, 2005, 08:13:37 AM »
I've given you people more help than I got back.
Now I am still wondering if anybody is able or even WANTS to do a font out of this image:
Logged
'To know the difference between good and evil, you must first examine the mindset of the fools who think the difference exists.'
Leon_1990
Exemplar
Posts: 1,408
(No subject)
«
Reply #98 on:
June 22, 2005, 05:14:36 PM »
I know this is a topic kick, but it's for a good reason.
Here's the recolour you asked for RPGLORD:
(tell me if you want anything changed)
Logged
RPG LORD
Priest of Set
Exemplar
Posts: 1,398
(No subject)
«
Reply #99 on:
June 24, 2005, 04:41:45 PM »
It's recoloured well, but the recoloured parts could have been quite a bit brighter. If I look at it like that, it's completely black except for the skin.
Logged
'To know the difference between good and evil, you must first examine the mindset of the fools who think the difference exists.'
Leon_1990
Exemplar
Posts: 1,408
(No subject)
«
Reply #100 on:
June 24, 2005, 05:38:41 PM »
-_-'' well you said you wanted it dark lol
Logged
RPG LORD
Priest of Set
Exemplar
Posts: 1,398
(No subject)
«
Reply #101 on:
June 24, 2005, 06:34:43 PM »
Yeah, I know. I should have been more specific.
In any case, I like what you've done.
But what about the masked one?
Logged
'To know the difference between good and evil, you must first examine the mindset of the fools who think the difference exists.'
Leon_1990
Exemplar
Posts: 1,408
(No subject)
«
Reply #102 on:
June 24, 2005, 07:12:59 PM »
oh...have yu got an example of what you want the mask to be like?
(a picture preferably)
Logged
RPG LORD
Priest of Set
Exemplar
Posts: 1,398
(No subject)
«
Reply #103 on:
June 24, 2005, 09:38:38 PM »
But in black.
Logged
'To know the difference between good and evil, you must first examine the mindset of the fools who think the difference exists.'
Leon_1990
Exemplar
Posts: 1,408
(No subject)
«
Reply #104 on:
June 24, 2005, 09:50:17 PM »
ok
I'll get tht done tomorrow.
Logged
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The Eternal Struggle: From now on, the general thread.