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Carpe Diem: The Living Flame
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Author
Topic: Carpe Diem: The Living Flame (Read 55217 times)
Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
(No subject)
«
Reply #120 on:
May 08, 2005, 12:07:39 AM »
Woops, my bad. Sry, forgot to mention that. ^^; I fixed it now, and thx Leon. So yea, SErano made the layout of the ship.
Logged
Syntax
xD
Associate
Posts: 227
(No subject)
«
Reply #121 on:
May 08, 2005, 12:15:45 AM »
I wish I could be more help to you.
one day... one day will come where il be able to make good rpgmaker graphics... one day...
Logged
Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
(No subject)
«
Reply #122 on:
May 08, 2005, 04:36:57 AM »
well, whatever you can do, ill probably need a little help with. ^^
Logged
dragoninja
Checking back in after all these years. :P
Zealot
Posts: 767
(No subject)
«
Reply #123 on:
May 08, 2005, 07:15:17 AM »
hehe
I'm only gone for a few day and LF's game looks 100 times better now then before!
Nice work!!! I hope to play the whole version ASAP
^^
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OMG!! I've not been to this forum for ages!
Hmm... Things look very familiar. Did I miss anything at all??
Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
(No subject)
«
Reply #124 on:
May 09, 2005, 02:54:21 AM »
Thx, dragoninja! Yes, I do think my map skills have definetly gotten better. But I couldn't have done alot of it without the basic layouts by a few people on charas.
Anyways, I just finished my new skill system which someone helped me with. Here it is.
The skill system is kind of an extention to the default skill system if you will. Heres how it works. Each character has a maximum amount of skills they can have at once. For instance, Skylar can only have a maximum of 8 skills learned. But Zephyr, being much stronger, can have a maximum of 15 skills.
Now, whenever a skill is learned, that characters max number of skills able to hold is filled up. So what happens when you exeed the limit? Well, there is a special item/place (dont know yet) that holds the skills that are not able to fit into the characters max slots. So whenever you get to this special place, or get to the place where you can use the item, you can switch skills.
Thats bascially it. I might add a rare item that lets you increase a characters max number of skills, but thats all and idea right now. So....tell me what you think.
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dragoninja
Checking back in after all these years. :P
Zealot
Posts: 767
(No subject)
«
Reply #125 on:
May 09, 2005, 09:56:18 AM »
Sounds like a great idea
I wonder why so few ever thought about that :p
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Hmm... Things look very familiar. Did I miss anything at all??
blackskullwarlock
Trends Suck
Agent
Posts: 926
(No subject)
«
Reply #126 on:
May 09, 2005, 01:36:06 PM »
Maybe it's because not many could think up the code? Anyway, good work!
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<a href=http://gh.ffshrine.org?r=12614><img src=http://home.1asphost.com/SeignorBlack/Signature.png></a>
dragoninja
Checking back in after all these years. :P
Zealot
Posts: 767
(No subject)
«
Reply #127 on:
May 09, 2005, 07:59:25 PM »
Probably ^^
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OMG!! I've not been to this forum for ages!
Hmm... Things look very familiar. Did I miss anything at all??
Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
(No subject)
«
Reply #128 on:
May 09, 2005, 08:24:38 PM »
Thanks guys.
And yea, the code was hard to do, and I couldn't have done it without the help I got. Hopefully, people will enjoy it while they play.
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dragoninja
Checking back in after all these years. :P
Zealot
Posts: 767
(No subject)
«
Reply #129 on:
May 10, 2005, 12:52:02 PM »
aHA! there we have the answere :p just kidding
:D
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OMG!! I've not been to this forum for ages!
Hmm... Things look very familiar. Did I miss anything at all??
Syntax
xD
Associate
Posts: 227
(No subject)
«
Reply #130 on:
May 10, 2005, 01:37:32 PM »
Sounds quite promissing. XD
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Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
(No subject)
«
Reply #131 on:
May 12, 2005, 02:01:58 AM »
Here's another very early opening screen. Ship "skeleton" was made by Serano65. Enjoy!
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Syntax
xD
Associate
Posts: 227
(No subject)
«
Reply #132 on:
May 12, 2005, 06:20:56 AM »
*jumps around* yey! another screenie!
Looking good *puts two tumbs up*
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Sqoad
Artist (abit rusty at that...)
Associate
Posts: 216
Look at my avatar and imagine it realistic, That's my face.
(No subject)
«
Reply #133 on:
May 12, 2005, 02:10:46 PM »
Looks better and better ^^
Logged
I can edit b-/chars for you. I am however usually not avaliable. I prefer chosing the one I help...
-Favorite B-char type: Narikiri (is that the name?)
-Favorite Char type: Medium, with emotes.
dragoninja
Checking back in after all these years. :P
Zealot
Posts: 767
(No subject)
«
Reply #134 on:
May 12, 2005, 05:48:35 PM »
Looks better then better (yes, Better then better.. not better and better >_<)
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OMG!! I've not been to this forum for ages!
Hmm... Things look very familiar. Did I miss anything at all??
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Carpe Diem: The Living Flame