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Originally posted by coasterkrazyQuoteOriginally posted by cherkoIn Final Fantasy VIII, the one thing that annoyed me the most when I was drawing 100 of a new kind of magic for all my three characters was the terrible battle theme.It's video game music, not a hit single. So why must there always be such a convenient song lenght? A progressive 10 minute epic would fit much better.Though, I guess for most RPG Maker games, there won't be a lot of long fights.I feel like I couldn't disagree more on all of these. FFVIII had a wonderful orchestral battle theme that eventually just blended in instead of becoming annoying, a progressive 10 minute epic would NOT fit for a regular battle AT ALL (special bosses and stuff yes, which is done anyway, but not normal battles), and why not many long fights? Perhaps some game is revolved around bosses or something. I think there have been plenty of long fights in good RM games. But everyone's entitled to his or her opinion...Concerning what DB said about changing music, I like this only when done well, which isn't easy to do. I feel that battle music needs to be consistently enjoyable to listen to, and if multiple themes are used, they all better be as good as the next, so as to not make me think, "I wish the old battle theme was the one playing; this new one isn't nearly as good."[/B]
Originally posted by cherkoIn Final Fantasy VIII, the one thing that annoyed me the most when I was drawing 100 of a new kind of magic for all my three characters was the terrible battle theme.It's video game music, not a hit single. So why must there always be such a convenient song lenght? A progressive 10 minute epic would fit much better.Though, I guess for most RPG Maker games, there won't be a lot of long fights.
Originally posted by Dragoon de SolThen it'd be the same thing, just longer ^^
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In theory yes, but remember that this is Final Fantasy VIII, which is second only to FFVII on the crap list.