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Mapping Contest Battles
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Topic: Mapping Contest Battles (Read 28838 times)
Robotam
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Posts: 1,346
(No subject)
«
Reply #15 on:
March 30, 2006, 01:20:25 PM »
Battle 9
Kijuki_Magazaki's Japanese:
The map looks a bit square on the lower part of the screenshot. The upper part of it is pretty nice though, I like the huge japanese looking house. Looks like one of these places where you can take free Kung Fu lessons. I'd give it a try.
The fact that it's snowing might be considered strange, but I like it. And the trees looks pretty decent too. Nice map.
MrMister's Doom Cafe:
I like how you made it look like a gangs war, but the gangs look a bit strange for that map, don't you think? Don't worry about that though, I won't judge the map by that. The left part of this map is really nice, but the right part of it. It's very empty, and I know roads are probably suppose to be huge in some cases. But if you want your screenshot to look really good I suggest you take it in a place with more buildings.
The winner of Battle 9 is...
Kijuki_Magazaki with his Japanese
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Robotam
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Posts: 1,346
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«
Reply #16 on:
April 01, 2006, 09:14:09 AM »
Battle 10
Neb87's Shuttle Station 0:
It looks like the engine for a doomsday weapon or maybe for a spaceship. The map overall isn't too bad, but the chipset you used is horrible. And the engine just don't belong to that chipset either. Try a better chipset next time.
Coasterkrazy's Buried Castle:
I love this map. The concept of a castle buried underground in the middle of a canyon is exellent. This would be amazing for a dungeon in a game. Somehow it reminds me a bit of Eternal Darkness. I mean, once this castle was alive and standing on the ground just like any other castle. A thousand years later it's buried underground and still exists. It's amazing.
The only thing I didn't quite like is that you placed stones nearly everywhere. And the stones on the top of each tower looks a bit weird. But I barely notice that because the map overall is just so amazing. It would look even better if the castle was more damaged, but I don't think the chipset had those features.
Exellent map.
The winner of Battle 10 is...
Buried Castle, by Coasterkrazy
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Robotam
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Posts: 1,346
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«
Reply #17 on:
April 02, 2006, 08:43:23 AM »
Battle 11
Desert Temple, by Neb87
VS
666, by Meiscool
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Robotam
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«
Reply #18 on:
April 02, 2006, 04:10:12 PM »
Battle 12
Tall tails, by Lonewolf
VS
Harbor, by Enso
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Robotam
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«
Reply #19 on:
April 07, 2006, 05:49:11 PM »
Battle 11
Neb87's Desert Temple:
This is a really nice map. I've never seen this chipset before, it's pretty good. You did a good job to make the sand in that map look real, that makes the map look less flat. But speaking of flat, that mountain or temple entrance.. whatever it is.. looks a bit flat.
But except for that and the red spots located at some random places of the map I've got nothing to criticize.
Very good map!
Meiscool's 666:
Now I think the picture and the tint effect was a mistake. It's a very good map but it seems a bit like it's hiding beyond that effect. But I do see the brook water is just exellent. It has some nice people in it added too. Overall I guess it's a very nice map.
The winner of Battle 11 is...
This was probably the most diffitcult decision I've ran into in the contest so far. But in the end I choosed...
666, by Meiscool
Battle 12
Lonewolf's Tall tails:
The idea is original and the people in it looks like they belong there. But to be honest that's the only good things I could find about this map. Anyone could make this map in 5 seconds, that's how simple it is.
Take more time with your map next time.
Enso's Harbor:
Man, do I love the concept of this map? Hell yeah, I do.
This is how a gang war should be. Or maybe it's more like a James Bond scéne. Anyway, it looks like a real dark gangsta harbor place, and that's what I love about this map. It's possible that the big house to the left side of the map would look better if you could see the roof of it. Anyway...
Very, very impressive map.
The winner of Battle 12 is...
Harbor, by Enso
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Robotam
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Posts: 1,346
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«
Reply #20 on:
April 08, 2006, 07:56:07 PM »
Battle 13
Variun Forest, by Ace of Spades
VS
Graveyard, by Neb87
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Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #21 on:
April 09, 2006, 03:21:13 PM »
Battle 13
Ace's work of art:
Good map. I've seen many shots from this forest, and it's all over good. I would've used a different screen, but that's beside the point, as I'm here to rate this one screen alone. The light effect is nice, one of the better uses of an overlay I've seen in awhile. The animals are nice as well, as it seems you've got a large ammount of them in there. The trees look odd, and the bridge in the corner looks out of place in this screen, though I'm sure it goes somewhere in the actual map. Good map.
Neb's work of art:
The idea of the map was good, but you didn't bring out the true beast of it. Most graveyards are larger, and not so square. The tint, though going for a nighttime effect, is to strong. A fog overlay would've worked better. Really not much more to say then that.
And the winner of Battle 13 is...
Variun Forest, by Ace of Spades
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Robotam
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«
Reply #22 on:
April 10, 2006, 04:44:38 AM »
Battle 14
Harken Sea, by Lighting Half Dozen
VS
The Slums, by Bluhman
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Robotam
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«
Reply #23 on:
April 10, 2006, 04:55:15 AM »
Battle 15
Random, by Dragonblaze
VS
Devil's Liar, By Neb87
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Robotam
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«
Reply #24 on:
April 12, 2006, 12:04:04 PM »
Battle 14
LHD's Harken Sea:
I like this map. It's very peacefull, and it looks like everyone in the area knows each other. I define this map a standard map, it's not the best but it's not bad at all either. I think it would have looked better with a different chipset. This chipset you used is a bit too square for me. But don't worry, I don't rate the graphics in chipsets like all the other judges do. It is what's inside the map that counts. And what's inside yours is indeed nice.
Bluhman's The Slums:
First off all you should have used a different first layer for the car road. There's too much of that rocky ground, and it just doesn't melt in. Something else that would have been nice is some roof tops on the lower part of the map. Without those it looks more like a huge field with two houses than a real street. The RTP characters wasn't the best choice either, they can't melt into the map any better than the car road.
But if we take a step away from all the bad points of this map I see it has a lot of good points too. The map is very dark, and you figure the streets must be some kind of ghetto place. And you don't see those maps too often. The police car looks a bit out of the picture, the second car is just fine.
This is a map that could have been really good, but in the end i can just define it as 'good'.
The winner of battle 14 is...
At first I had no idea, but I had to choose so... Harken Sea, by Lighting Half Dozen.
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Robotam
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Posts: 1,346
(No subject)
«
Reply #25 on:
April 16, 2006, 06:24:33 AM »
Battle 15
Dragonblaze's Random:
I've been spending the whole contest telling people to put more things into their maps... But my god, this map is everything but spacey. Somehow you've manage to crack up five houses, a huge castle wall almost around the whole map, bushes, trees ect. into one tiny little 20x15 map. I'm amazed.
At some places I think you could space it up a bit, like those two bushes that blocks the two small houses.
I can see this is a huge village, and somehow I just can't see how the whole village would look in one screenshot. I don't know how it would work out, but then again you're full of mapping surprises.
Great map.
Neb87's Devil Liar:
I recommend you that next time you put the main spot of the map in the center of it. Makes it a lot more interesting to look at.
This map isn't to me very interesting though. I've always pictured the devil on a throne in a small throne room on top of a tower.
You've given us a bit too much of he lava field too.
The winner of Battle 15 is...
Random, by Dragonblaze
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Robotam
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Posts: 1,346
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«
Reply #26 on:
April 16, 2006, 06:40:27 AM »
Battle 16
Castle of Dreams, by RedFox
VS
Gliken Field, by Linkforce
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Robotam
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«
Reply #27 on:
April 16, 2006, 06:43:43 AM »
Battle 17
Hotel Room, by Shadowless1
VS
Compane, by coasterkrazy
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Robotam
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«
Reply #28 on:
April 16, 2006, 06:46:39 AM »
Battle 18
Sumeria, by Ace of Spades
VS
Fairn Desert, by Ace of Spades
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Robotam
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«
Reply #29 on:
April 16, 2006, 05:28:22 PM »
Battle 16
RedFox's Castle of Dreams:
This is an original map, never seen the chipset before. Sadly the temple looks paper flat, but overall the map is built up very nice. And that saves this map.
Linkforce's Gliken Field:
A recommendation would be not to use fields for 20x15 maps, especially not for competitions. I don't know why, it just lowers the feeling and the map looks very boring when you can walk anywhere you want. More mountain-like areas would have been what could have saved this map.
Also, that's not a very good picture effect.
It's not a bad map overall, it's just boring.
The winner of Battle 16 is...
Castle of Dreams, by RedFox
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