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My RPG ~ Quasigen Island ~ Demo Release Checklist!
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Topic: My RPG ~ Quasigen Island ~ Demo Release Checklist! (Read 64436 times)
zuhane
Freakalicious
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Posts: 2,192
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Re: Tropical Biotechnology RPG *Spriters, artists, composers, come to me!"
«
Reply #75 on:
October 11, 2009, 04:24:13 PM »
I'm majorly impressed with some of those sprites you're throwing out there. The chipsets
look fantastic. To fill up space, you'll probably notice that many foresty chipsets have a kind
of "leafy canopy", which is dark in the middle and then has corners. This leafy canopy can be used
to fill up lots of space. Some grass, rock and moss floor would be good or some grass that eventually fades
into sand. I'm so damn excited to try this chipset out!
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MissingName
Here you go. Juicy Fruit. Happy?
Exemplar
Posts: 1,919
The scotch is well hidden. So scram.
Re: Tropical Biotechnology RPG *Spriters, artists, composers, come to me!"
«
Reply #76 on:
October 19, 2009, 12:57:30 AM »
Hum, the continuous forest is a bit glitchy - it's best used in straight lines only.
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zuhane
Freakalicious
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Posts: 2,192
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Re: Tropical Biotechnology RPG *Spriters, artists, composers, come to me!"
«
Reply #77 on:
October 19, 2009, 07:37:20 AM »
Nice! I'm sure that'll make a good map when put into use
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Rahl
Lord Of Gamedwellers
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Posts: 2,356
Re: Tropical Biotechnology RPG *Spriters, artists, composers, come to me!"
«
Reply #78 on:
October 20, 2009, 09:23:45 PM »
Come on man want to play a full working demo.
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zuhane
Freakalicious
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Posts: 2,192
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Re: Tropical Biotechnology RPG *Spriters, artists, composers, come to me!"
«
Reply #79 on:
October 21, 2009, 08:51:21 AM »
It's a nightmare, because I'm lacking in chipsets. Now I can do the outsides, but the
interior chipsets are awful at the moment. I also want the battles to function perfectly
before I start copying the code across and making new ones!
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zuhane
Freakalicious
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Posts: 2,192
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Re: Tropical Biotechnology RPG *Spriters, artists, composers, come to me!"
«
Reply #80 on:
November 23, 2009, 10:11:54 PM »
Thanks again for the spriting, both of you. I never realised how great the sprites
were. I feel ever so thankful at this moment in time. Remember to check my development diary
thread!
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zuhane
Freakalicious
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Posts: 2,192
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Re: Tropical Biotechnology RPG *Spriters, artists, composers, come to me!"
«
Reply #81 on:
November 24, 2009, 08:52:05 PM »
Completely new approach to releasing update information. I now have a blog. Please check it
and throw in a bit of feedback!
http://kruz-rpg.blogspot.com/
Thanks!
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zuhane
Freakalicious
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Posts: 2,192
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Re: Tropical Biotechnology RPG *Spriters, artists, composers, come to me!"
«
Reply #82 on:
November 28, 2009, 11:56:33 AM »
As of now, here's what needs doing before the demo's released:
-Need attack/pain poses from Purple.
-Need to finish the first special attack.
-Need to add 2 more Zone Icons (which will be easy).
-Just have to throw together a basic map.
-Need a few graphics doing.
After that, there'll be a demo coming your way. Anyone fancy helping?
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Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: Tropical Biotechnology RPG *Spriters, artists, composers, come to me!"
«
Reply #83 on:
December 01, 2009, 09:51:59 PM »
I can help some more, just let me know.
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zuhane
Freakalicious
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Posts: 2,192
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Re: Tropical Biotechnology RPG *Spriters, artists, composers, come to me!"
«
Reply #84 on:
February 02, 2010, 04:07:53 PM »
FINALLY! I updated the blog with a video and a few pictures just showing the basic mechanics of the battle
system. I'm always waiting for sprites etc, so contact me if you're interested in helping out.
I've also scripted many of the characters and tried to create some interesting personalities! We have a hippie girl, war-obsessed
freak, cenile old man, lots of Bio-terrorists and a talking frog! I've come up with some genuinely amusing plot lines and transcripts
for characters whilst in college, so it should not only be fun to play, but also contain some of that bizarre humour that Invasion of the Sexy
Chimps contains! Feel free to drop some comments on me, you know I always love them. This is also shown on the front page.
Show your interest, get involved! I have no deadlines, no exams, no work, no limits! I'm going to work good and solid on this game
and make it a genuinely enjoyable, refreshing and completely new experience. No visiting towns to get granny's cats off trees, or talking
to the king about a horse that's been possessed or something like that. Just clever, witty humour, fast=paced custom battles, quirky
characters, and a horrific level of customisation available!
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zuhane
Freakalicious
Leader
Posts: 2,192
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Re: Tropical Biotechnology RPG *Spriters, artists, composers, come to me!"
«
Reply #85 on:
February 02, 2010, 10:48:30 PM »
Shameless bump...
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Drakiyth
Exemplar
Posts: 1,050
Hardcore RPGamer
Re: Tropical Biotechnology RPG *Spriters, artists, composers, come to me!"
«
Reply #86 on:
February 02, 2010, 11:04:08 PM »
It looks cool dude. I like the wacky sense of humor you tossed into it.
«
Last Edit: February 02, 2010, 11:43:47 PM by Drakiyth
»
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MissingName
Here you go. Juicy Fruit. Happy?
Exemplar
Posts: 1,919
The scotch is well hidden. So scram.
Re: Tropical Biotechnology RPG *Spriters, artists, composers, come to me!"
«
Reply #87 on:
February 03, 2010, 12:23:33 PM »
Holy crap, I skipped over the blog link completely.
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zuhane
Freakalicious
Leader
Posts: 2,192
Kill me
Re: Tropical Biotechnology RPG *Spriters, artists, composers, come to me!"
«
Reply #88 on:
February 03, 2010, 11:01:07 PM »
Hahahaha! Your beach tileset looks stunning, MissingName! Maybe I need to make the blog more obvious
in the first post!
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zuhane
Freakalicious
Leader
Posts: 2,192
Kill me
Re: Tropical Biotechnology RPG *Spriters, artists, composers, come to me!"
«
Reply #89 on:
February 05, 2010, 02:27:32 PM »
The video in the blog ACTUALLY WORKS! Enjoy! :p
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Charas-Project
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My RPG ~ Quasigen Island ~ Demo Release Checklist!